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Best pc games 2015 free



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They are installed with an included tablet They are all tested on users' PCs They are available here and now They can be downloaded by torrent for free. In addition, the games that were released in are good by the fact that by today's standards, they are not very demanding to the PC hardware, unlike today's representatives of the game industry.

And yet, visually they look just amazing, and to play in them - one continuous pleasure: here you have a nice picture, and, as a rule, a relatively low system requirements. Version: v. Release: Developer: thomaskole OS: 7, 8, 10 Processor: 1. Version: Full Last. Memory: 4 Gb Storage: 2. Version: v 1. The site administration is not responsible for the content of the materials on the resource.

Team Fortress 2 is thirteen years old, but it still feels modern because it re-made the formula for online shooters in its own image. It's a team-based hero shooter, essentially, from a time before we knew the term "hero shooter". Two teams of whatever size do battle against one another, with each player choosing from nine available characters.

Each character has their own weapons and abilities, and teams will either be attacking or defending on maps about capturing briefcases, capturing points, or pushing a payload across the map. TF2 turned its now dried-up drip-feed of new levels and weapons into a part of the game's entertainment, and in the process layered sub-classes upon those initial archetypes.

While its original appeal lay in part in its elegance, now it has depth. The Sniper is as fun to play as he always was, but now you can play him with a bow and arrow rather than his original rifle. The Demoman is as fun as ever if you're using his bombs, but you can also equip him with an enormous Claymore sword that lets you lunge towards enemies.

There are dozens of these, and enough fun to keep you entertained for months or years. As for its free-to-play trappings: its mostly hats, which are optional. You can also unlock crates for a chance at getting new weapons, but they're also craftable if you don't want to spend anything. Remember when Valve released a game for free? Not free-to-play , just free. It's called Alien Swarm, it's a standalone follow-up to a mod, and its Valve's first released game that wasn't a first-person shooter.

Instead, Alien Swarm is a four-player co-op game in which you control a character from above as you fight swarms of… yeah. You do so as one of four classes: Medic, Officer, Special Weapons and Tech, who have distinct abilities such as hacking doors, placing turrets, and healing teammates, but who all spend most of their time popping bugs with shotguns and machineguns.

Alien Swarm is simple and around three-hours long, but it's as well-crafted as everything Valve does. That's in large part due to the level design, which funnels you and your enemies into chokepoints, dramatic last stands, and achingly long waits for slow moving elevators. And the award for most improved free-to-play game goes to Warframe. What was once a handful of level tilesets to endlessly grind through is now a proper solar system, featuring two vast open world areas, a Gundam-like suit for dogfighting missions, a hoverboard swapping resource grinding for handrail grinding , a series of AI companions ranging from a mini-Metal Gear to a full-on space wolf and a roster of 66 Warframes to learn and master.

It makes Destiny look like a tiddler. Warframe is also a great advert for itself. As long as you resist the siren call of a Platinum currency purchase, it's all the inspiration you need to put your head down and grind your way through the shopping list of required ingredients to craft those frames for yourself.

In each round of World Of Tanks, small teams of players, each controlling their own tank, rush out from starting positions to do battle across mid-sized maps that alternate open areas and claustrophobic chokepoints. The tactics required are all about positioning: how do you get an angle on an enemy without exposing the vulnerable side of the angry house you're driving? Can you position yourself on that elevated ridge such that your artillery tank can hit its target, without simultaneously exposing yourself to a half dozen enemies rolling around below?

Those artillery tanks are a particular favourite because they're basically snipers - snipers with the ability to view their targets from a magical top-down perspective. This feels like it should be ridiculously overpowered, but you're still burdened by both needing line of sight, and having to lead your shots to account for the long travel time on each shell fired. It's not just one of the best free games on PC but one of the best games within this genre available anywhere.

Brogue is an ASCII roguelike, meaning its environments are made up of the letters from your keyboard. Most games of this ilk are at best ugly and at worst impenetrable and confusing, yet Brogue is neither. Its shimmering colours depict floating gases and flowing liquids with style, while its mouse controls make it a cinch to move around and to hover over each item on screen and discover what it is.

The result is a roguelike that's, yes, about moving through caves and permanently losing your progress after each death, but one that you can't play without coming away with a story to tell. A story of a potion you slugged which cast you down into the depths. Of a frog who poisoned you and made you mistake a rat for a vampire. Of a monkey you saved, who became your ally, and then broke your heart. If you're going to play one traditional roguelike, make it this one. Butterfly Soup is a visual novel set in America about queer Asian girls playing baseball.

The lead character, Diya, is Indian-American, a high school student, and a lesbian growing to understand her feelings for her friend Min-seo.

The rest of the cast is similarly inclusive, but what makes the game great is that it moves the characters beyond the labels attached to them, and depicts them as whole people.

That's in part thanks to a thick streak of the relatably mundane which runs through the game: Diya is grappling with those feelings for Min-seo, but she's also stressing about school, chatting about baseball, going to the mall, and rushing excitedly towards potential dogs.

The game is mostly made up of conversations, taking place with friends around town or in IM conversations, but those conversations aren't structured around currying favour or attaining a goal. Instead, they're written with a light touch and a lot of humour. There's a haziness to it that makes it easy to fall in love with the characters and their warmth towards one another after spending just 15 minutes with them.

One of the most complex and initially intimidating games in existence, Cataclysm: Dark Days Ahead is also one of the best, should you be able and willing to navigate the learning curve. It's the post-apocalyptic survival simulator that games like DayZ aspire to be, packed with the unexpected and terrifyingly complex.

You can repair a car and mow through crowds of zombies but you'll also need to keep an eye on your supplies of food and drink. Cataclysm is a full-featured life simulator that just so happens to take place when there's little life left in the world. Desktop Dungeons is very, very clever. Desktop Dungeons is also very, very simple at first glance. A roguelike in which every level is a puzzle, and where survival is dependent on working out the correct order in which to approach its enemies.

It's only when you play through level after level, death after death, that you begin to see the extreme precision of its design underneath the surface. Your hero's health and mana are not simply meters to be emptied and filled, but resources from which every expenditure is an important choice.

Make those choices unwisely and you'll end up running out of either one, with no way to recharge and enemies left on the board to defeat. What I admire most about Desktop Dungeons is that no death is ever unexpected. The game will tell you that the decision you're about to make is going to kill you, and you will therefore only choose that death if there are no other options.

Sometimes, though, there are ingenious methods by which to escape said death and figuring those out feels great. Doki Doki Literature Club follows the template of a thousand other visual novels : you're a non-descript teenaged boy in a Japanese high school who decides to join a new after-school club. There in the literature club of the title, you meet four cute anime girls, and the very occasional choices you make amid reams of dialogue and description determine which of those girls grow to like you.

It's sweet, and well-written as far as these things go, but in the back of your head should linger the words that appear when you first run the game: "This game is not suitable for children or those who are easily disturbed.

The answer is smart and brilliant, but to say anything else would spoil the fun. If you need more convincing that it's worth your time and don't mind spoilers for the entire game, then read our analysis of exactly what's so clever about it. It was the only one of its kind. A gigantic feathered ass twisted into humanoid form.

It undulates rhythmically. Its mint green feathers are patchy. Beware its deadly gas! Dwarf Fortress is a fantasy simulation game that's become famous for the endless anecdotes produced by the collision of its teeming forts, its emotionally unstable dwarves, and a world of elves and goblins and terrible hellbeasts that want to destroy them.

It's also infamous for its obtuse interface, which by default renders the world's absurd detail with simple ASCII graphics. If you can overcome such challenges to your patience - and there are plenty of friendly tile graphic sets - then what awaits you inside is a management game unlike any other, with characters whose fingernails grow, who mourn the death of their pets, whose grief can trigger city-destroying events, and who write poetry about their infinite sadness.

Gravity Bone seemed to land fully formed. It opens with you descending in an elevator, gazing through grating towards a colourful party scene. Distant biplanes are flying against the blue sky. The architecture is unusually yellow. Latin music is playing. There's a card in your hand which, with simple instructions, gives you your mission. It seeds a feeling of adventure and mischief in mere seconds. Everything that follows keeps up the wit and lightness of spirit.

Gravity Bone is a story of espionage, assassination, double-crosses, thrilling chases, and it makes use of quick cuts and techniques borrowed from film in a way that's still fresh now. Best of all, it's funny. There's no dialogue, but chasing a thief down the length of a long dining table while glasses explode underfoot is a physical and visual set piece designed to make you chuckle.

Released in , Samorost is a point-and-click adventure game that forgoes many of the normal trappings of the genre. There are no dialogue trees, no inventory items, and you don't directly control its main character. Instead you solve its puzzles by playfully clicking on scenery in order to discover the path forward, and the joy comes from the beauty, strangeness and gentle humour of that world.

A world in which character's inhabit planets built from tree roots, which can be travelled between by piloting soda can rocketships, and where progress might be achieved by getting a man stoned or by unfurling a proboscis into a tree's mouth. Samorost's texture and pace is unusual, and it holds more in common with old, strange children's fiction like the Moomins than it does the other games on this list.

There have been two bigger, prettier sequels that you can buy, but the first Samorost game is still wonderful 12 years after its release, and you can play it for free in your browser right now. Spelunky isn't just the best free game ever, it's also probably, maybe definitely, the best platformer , and simply, best game ever.

And it's not because of its procedural level generation, or the mixture of permadeath and platforming that spawned a genre of imitators, but because of the design of its items, traps and enemies.

Spelunky is a tightly wound machine, precision-engineered to create moments of anticipation, drama and comedy. You're stood upon a ledge looking down at two spike traps, a caveman and a man-eating plant. You know that you should drop calmly atop a spike trap, jump on to the other, and then over and away from plant and man. You make the leap and immediately overshoot it, missing the surface of the first spike trap and instead grabbing onto its side. You are moments away from being spiked to instant death.

You leap away from the spike trap just in time, but in your panic dive directly into the mouth of the waiting plant. You are dead. Spelunky doesn't have the brighter high-definition art of its paid-for remake, Spelunky HD, nor its co-op or daily challenge modes. But it is still a masterclass of game design: a perfect loop of rules for creating infinite fun situations.

Vlambeer are known today for Nuclear Throne. And Luftrausers. And Ridiculous Fishing. But before they became the reigning kings of "game feel", they proved their skill by releasing Super Crate Box, a free, single-screen shooter. It has two rules: one, enemies flow along platforms from top to bottom, and if they fall into the firepit at the end, they re-appear at the top in faster, angrier form; two, you score points by collecting the crates that drop at regular intervals, but each crate also randomly replaces your weapon.

These two rules, when combined, create a game which is frantic but tactical. You'll be battling to keep the crowd under control, but while one moment your melee weapon will require you to get close, the next you'll have a rocket launcher and be trying to keep out of the blast zone. It's an exhilarating score attack game - and yes, it feels great.

   

 

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Элли покачала головой. Область обитания октопауков на Раме представляла собой сжатый микрокосм. Они оказались перед входом в кафетерий. Она вдруг забежала ко мне на прошлой неделе и сообщила, ощутив сильную тревогу.



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